Dictionary Definition
surround n : the area in which something exists
or lives; "the country--the flat agricultural surround" [syn:
environment,
environs, surroundings]
Verb
1 be around; "Developments surround the town";
"The river encircles the village" [syn: environ, encircle, circle, round, ring]
2 extend on all sides of simultaneously;
encircle; "The forest surrounds my property" [syn: skirt, border]
3 envelop completely; "smother the meat in gravy"
[syn: smother]
4 surround so as to force to give up; "The Turks
besieged Vienna" [syn: besiege, beleaguer, hem in, circumvent]
User Contributed Dictionary
English
Pronunciation
Verb
Translations
to encircle or simultaneously extend on all
sides of something
to enclose to prevent escape
- ttbc Arabic:
- ttbc Catalan: rodejar
- ttbc Chinese: 包圍, 包围 (bāowéi)
- ttbc Dutch: omringen
- ttbc French: entourer
- ttbc German: umringen
- ttbc Italian: circondare
- ttbc Korean: 둘러싸다 (dulleossada)
- ttbc Kurdish:
- ttbc Old English: bebūgan
- ttbc Spanish: rodear, cercar
- ttbc Swedish: omringa
Noun
surroundDerived terms
Extensive Definition
Multichannel audio is the name for a variety of
techniques for expanding and enriching the sound of audio
playback by recording additional sound channels that can be
reproduced on additional speakers. Surround sound refers to the
application of multichannel audio to channels encircling the
audience (generally some combination of left surround, right
surround, and back surround) as opposed to "screen channels"
(center, [front] left, and [front] right), i.e. around 360° in the
horizontal plane (2D). The sphere (3D) of human hearing perception
can be approached by adding channels above and below the
listener.
One of the first documented uses of surround
sound was implemented in 1940 for Disney's classic animation,
Fantasia.
Dubbed 'Fantasound' it
consisted of three audio channels which were diffused
(panned—initially live by an engineer) around the cinema over up to
54 speakers, which was achieved through the use of the sum and the
difference of the phase of sound.
Surround sound technology is used in both
cinema
and "home theater" systems, games consoles and PCs and a growing
number of other applications.
Consumer surround sound formats include sound on
videocassettes, Video DVDs, and
HDTV
broadcasts encoded as Dolby Pro
Logic, Dolby
Digital, or DTS.
Other formats include the competing DVD-Audio (DVD-A)
and Super Audio
CD (SACD) formats; and MP3
Surround.
Theatrical film 5.1 surround formats include
Dolby
Digital, DTS,
and Sony Dynamic
Digital Sound (SDDS).
Surround sound hardware is mostly used by movie
productions and sophisticated video games. However, some consumer
camcorders have
surround sound capability either built-in or available as an
add-on. Some consumer electronic devices (AV
receivers, stereos, and computer soundcards) have digital
signal processors or digital audio processors built into them
to simulate surround sound from stereo sources.
Creating surround sound
Surround sound can be created using several methods. The simplest method involves using one of many surround sound recording microphone techniques and/or mixing in surround for playback on an audio system which uses several speakers placed around the listener to play audio coming from different directions. A second approach is to process the audio using psychoacoustic sound localization methods to simulate a 2-D sound field using headphones.A third approach, based on Huygens'
principle, attempts to reconstruct the recorded soundfield
wavefronts within the listening space and so might be regarded as a
form of "audio hologram". One form, wave
field synthesis (WFS), produces a soundfield which has an even
error field over the whole area. WFS commercial systems made by the
Swiss company sonic emotion and by Iosono, require a large number
of loudspeakers and a considerable amount of computing power to
produce their results.
Ambisonics is
another form based on Huygens'
principle. Ambisonics provides an exact reconstruction at a
central point, and a less accurate reconstruction as you move away
from this point. There is a significant amount of both free and
commercial software available for Ambisonics, and Ambisonics has
significant penetration in the consumer market, especially with
musicians who use electronic and computer music. In addition,
Ambisonics is standard in hardware surround products offered by
Meridian
Audio, Ltd. In its simplest form, Ambisonics consumes few
resources. However, this is no longer true for more recent
developments such as Near Field Compensated Higher Order
Ambisonics. Some years ago it was shown that, in the limit, WFS and
Ambisonics converge.
Surround sound can also be derived at the
mastering level, from stereo sources as with Penteo, which uses
FFT analysis of
a stereo recording to break individual sounds apart into their
component panorama positions, and then positions them accordingly
into a 5-channel field.
Mapping channels to speakers
In most cases, surround sound systems have relied on the mapping of each source channel to its own loudspeaker. Matrix systems recover the number and content of the source channels and apply them to their respective loudspeakers. With discrete surround, the transmission medium allows for (at least) the same number of channels that the source and destination utilize.However, one-to-one channel to speaker mapping is
not the only way of transmitting surround information. The
transmitted signal may encode the information defining the original
soundfield to a greater or lesser extent; this is rendered at the
replay end by a decoder which generates the number of loudspeaker
feeds required to suit the number of speakers available for replay
and their configuration. This "replay device independent" encoding
is analogous to the process of encoding and decoding an Adobe
PostScript file,
where the file describes the page and is rendered according to the
resolution of the output device. Audio rendering is used in
Ambisonics
and WFS systems. Meridian
Lossless Packing contains elements of this capability.
Bass management
Surround replay systems may make use of bass management, the fundamental principle of which is that bass content in the incoming signal, irrespective of channel, should be directed only to loudspeakers capable of handling it, whether the latter are the main system loudspeakers or one or more special low-frequency speakers called subwoofers.There is a notation difference before and after
the bass management system. Before the bass management system there
is a Low Frequency Effects (LFE) channel. After the bass management
system there is a subwoofer signal. A common misunderstanding is
the belief that the LFE channel is the "subwoofer channel". The
bass management system may direct bass to one or more subwoofers
(if present) from any channel, not just from the LFE channel. Also,
if there is no subwoofer speaker present then the bass management
system can direct the LFE channel to one or more of the main
speakers.
Low Frequency Effects (LFE) channel
The Low Frequency Effects channel, or LFE, is a source of some confusion in surround sound. The LFE channel was originally developed to carry extremely low "sub-bass" cinematic sound effects (e.g., the loud rumble of thunder or explosions) on their own channel. When loud sub-bass effects are on a different channel, this allows theaters to control the volume of the sub-bass effects, so that it suits the size of their sound reproduction system and the acoustic environment of their cinema. Independent control of the sub-bass effects also reduced the problem of intermodulation distortion in analog movie sound reproduction.In the original movie theater implementation, the
LFE was a separate channel fed to one or more subwoofers. However,
home replay systems may not have a separate bass speaker (subwoofer) that is able to
handle the sub-bass effects. As a result, modern home surround
decoders and systems often include a bass management system that
allows bass on any channel (main or LFE) to be fed only to the
loudspeakers that can handle low-frequency signals. The salient
point here is that the LFE channel is not the "subwoofer channel";
there may not even be a subwoofer, and if there is it may be
handling a good deal more than effects.
Some record labels such as Telarc and Chesky have
argued that LFE channels are not needed in a modern digital
multichannel entertainment system. They argue that all available
channels have a full frequency range and, as such, there is no need
for an LFE in surround music production, because all the
frequencies are available in all the main channels. These labels
sometimes use the LFE channel to carry a height channel,
underlining its redundancy for its original purpose.
LFE is sometimes expanded as Low-frequency
Enhancment.
Surround sound specifications
The descriptions of surround sound specifications below distinguish between the number of discrete channels encoded in the original signal and the number of channels reproduced for playback. The number of channels reproduced for playback can be changed by using matrix decoding. A distinction is also made between the number of channels reproduced for playback and the number of speakers used to reproduce (each channel may refer to a group of speakers). The graphics to the right of each specification description represent the number of channels, not the number of speakers.3.0 Channel Surround (analog matrixed: Dolby Surround)
Extracts four audio channels from a specially encoded two-channel source:- Two channels for speakers at the front—left (L) and right (R).
- One channel for speaker at the center—center (C).
- One channel for both surround speakers at the rear—mono surround channel (S).
- Describes the Dolby Pro Logic matrixed surround system. Source media, usually VHS, Laser Disc, television broadcast or CableTV/Satellite is often branded with "Dolby Surround" logo. This is the encoding used on the analog optical track for theatrical motion picture films.
5.1 Channel Surround (3-2 Stereo)(analog matrixed: Dolby Pro Logic II)
Extracts Five audio channels from either a specially encoded two-channel or a stereo source:- Two channels for speakers at the front—left (L) and right (R).
- One channel for speaker at the center—center (C).
- Two channels for surround speakers at the rear—surround left (LS) and surround right (RS).
- One low-frequency effects channel (LFE).
- Describes the Dolby Pro Logic II matrixed surround system. Source media is often gaming systems including Playstation 2, GameCube and Wii games branded with "Pro Logic II" logo.
5.1 surround sound may also be referred to as 3-2
stereo. This defines the configuration that has been standardised
for numerous surround sound applications. The term 3-2 refers to 3
front speakers and 2 rear speakers.
Placement: 5.1 speaker layouts should conform to
the ITU-R BS.775 standard, despite the myth that music and video
content require different placements. The
ITU standard states that the left and right speakers are
located at ±30˚, while the rear speakers should be positioned
approximately ±110˚. There is speculation that rear loudspeakers at
±150˚ provide "more exciting surround effects".
5.1 Channel Surround (70 mm 6-Track) (analog magnetic)
Delivers six audio channels from a 6 channel source:- Four channels for speakers at the front-left (L), left center (LC), right center (RC), and right (R).
- One channel for speaker at the center-center (C)
- One channel for surround speaker at the rear-monaural surround (S).
5.1 Channel Surround (3-2 Stereo) (analog magnetic: Dolby Stereo "Baby Boom")
Delivers five audio channels and 1 LFE channel from a 6 channel source:- Two channels for speakers at the front—left (L) and right (R).
- One channel for speaker at the center—center (C).
- Two channels for surround speakers at the rear—surround left (LS) and surround right (RS).
- One low-frequency effects channel (LFE).
5.1 Channel Surround (3-2 Stereo)(digital discrete: Dolby Digital, DTS, SDDS)
Delivers five audio channels, one extracted audio channel and one LFE channel from a six channel source:- Two discrete channels for speakers at the front—left (L) and right (R).
- One discrete channel for speaker at the center—center (C).
- Two channels for surround speakers at the sides—left surround (LS) and right surround (RS). The discrete LS and RS channels are dematrixed into LS, RS, and back surround (BS).
- One channel for surround speakers at the rear—back surround channel (BS).
- One low-frequency effects channel (LFE).
- Describes the Dolby Digital EX discrete/matrixed hybrid Surround system. Source media, usually DVD is often branded with "Dolby Digital EX" logo. This format is used in some theatrical motion picture films.
Placement: The front speakers should be placed at
the edges of the screen, toed in to face the central listening
location. The center speaker should be placed behind the screen
(when using projection) or over or under a TV. Side channel
speakers should be placed to the left and right of the listening
position, equidistant from the front speakers and the rear
speakers. Rear channel speakers should be placed slightly behind
the listening position, and should have a normal high-quality
monopolar construction. All speakers should be at ear height.
6.1 Channel Surround (digital discrete: DTS-ES)
Delivers six discrete audio channels and 1 LFE channel from a seven channel source:- Two channels for speakers at the front—left (L) and right (R).
- One channel for speaker at the center—center (C).
- Two channels for surround speakers at the sides—side left (LS) and side right (RS).
- One channel for surround speakers at the rear—back surround channel (BS).
- One low-frequency effects channel (LFE).
- Describes the DTS ES discrete Surround system. Source media, usually DVD is often branded with "DTS ES" logo. In theatrical motion picture film, this format does not exist, and the name "DTS-ES" refers to the above hybrid format used for Dolby Digital EX.
Placement: The front speakers should be placed at
the edges of the screen, toed in to face the central listening
location. The center speaker should be placed behind the screen
(when using projection) or over or under a TV. Side channel
speakers should be placed to the left and right of the listening
position, equidistant from the front speakers and the rear
speakers. Rear channel speakers should be placed slightly behind
the listening position, and should have a normal high-quality
monopolar construction. All speakers should be at ear height.
7.1 Channel Surround (digital discrete: Dolby Digital Plus, DTS-HD, Dolby TrueHD)
Delivers seven audio channels and one LFE channel from an 8 channel source:- Two channels for speakers at the front—left (L) and right (R).
- One channel for speaker at the center—center (C).
- Two channels for surround speakers at the sides—left surround (LS) and right surround (RS).
- Two channels for surround speakers at the rear—left back (LB) and right back (RB).
- One low-frequency effects channel (LFE).
- Describes the Dolby Digital Plus discrete Surround system. Source media, usually HD DVD and sometimes Blu-Ray is often branded with "Dolby Digital Plus" and/or "DTS-HD" logos.
Layout variation for 7.1 widescreen cinema
format:
- Four channels for speakers at the front—left (L), Center-left (CL), right (R) and Center-Right (CR).
- One channel for speaker at the center—center (C).
- Two channels for surround speakers at the rear—surround left (LS) and surround right (RS).
- One low-frequency effects channel (LFE).
This variation is becoming increasingly popular
in home entertainment systems, as well as for large cinema
auditoria where the screen width is such that the additional
channels are needed to cover all angles between the loudspeakers
satisfactorily for all seats in the auditorium.
For music, speaker placement is unknown.
Placement: The front speakers should be placed at
the edges of the screen, toed in to face the central listening
location, and the tweeters should be ear height. The center speaker
should be placed behind the screen (when using projection) or over
or under a TV, and as close to ear height as possible. Side channel
speakers should be placed on side walls, to the left and right of
the listening position, equidistant from the front speakers and the
rear speakers. Rear channel speakers should be placed on side
walls, slightly behind the listening position, and should have a
normal high-quality monopolar construction.
10.2 Channel Surround
10.2 is the surround sound format developed by THX creator Tomlinson Holman of TMH Labs and University of Southern California (schools of Cinema/Television and Engineering). Developed along with Chris Kyriakakis of the USC Viterbi School of Engineering, 10.2 refers to the format's promotional slogan: "Twice as good as 5.1". Advocates of 10.2 argue that it is the audio equivalent of IMAX.10.2 augments the LS (left surround) and RS
(right surround) channels by two point surround channels that can
more finely manipulate sound—allowing the mixer to shift sounds in
a distinct 360° circle around the movie watcher.
The 14 discrete channels are:
- Five front speakers: Left Wide, Left, Center, Right and Right Wide
- Five surround channels: Left Surround Diffuse, Left Surround Direct, Back Surround, Right Surround Diffuse and Right Surround Direct
- Two LFE channels: LFE Left, LFE Right
- Two Height channels: Left Height, Right Height
The .2 of the 10.2 refers to the addition of a
second subwoofer. The system is bass managed such that all the
speakers on the left side use the left sub and all the speakers on
the right use the right sub. The Center and Back Surround speaker
are split among the two subs. The two subs also serve as two
discrete LFE
(Low Frequency Effects) channels. Although low frequencies are not
localizable, it was found that splitting the bass on either side of
the audience increases the sense of envelopment.
22.2 Channel Surround
22.2 is the surround sound component of Ultra High Definition Video (Super Hi-vision TV with 4320 scanning lines), and has been developed by NHK Science & Technical Research Laboratories. As its name suggests, it uses 24 speakers. These are arranged in three layers: A middle layer of ten speakers, an upper layer of nine speakers, and a lower layer of three speakers and two sub-woofers. The system was demonstrated at Expo 2005, Aichi, Japan, the NAB 2006 conference, Las Vegas, and at IBC 2006, Amsterdam, Netherlands.Infinite Channel Surround (Ambisonics)
Ambisonics is a series of recording and replay
techniques using multichannel mixing technology that can be used
live or in the studio. Any number of speakers in any physical
arrangement can be used to recreate a sound field. With 6 or more
speakers arranged around a listener, a 3-dimensional ("periphonic",
or full-sphere) sound field can be presented. Ambisonics was
invented by Michael
Gerzon (among other researchers) of the Mathematical Institute,
Oxford.
Panor-Ambiophonic (PanAmbio) 4.0/4.1
PanAmbio combines a stereo dipole and crosstalk
cancellation in front and a second set in back of the listener
(total of four speakers) for 360° 2D surround reproduction. Four
channel recordings, especially those containing binaural cues,
create speaker-binaural surround sound. 5.1 channel recordings,
including movie DVDs, are compatible by mixing C-channel content to
the front speaker pair. 6.1 can be played by mixing SC to the back
pair.
Notation
This notation, e.g. "5.1", reflects the number of full range channels; including a ".1" to reflect the limited range of the LFE channel.E.g. 5 full-range channels + 1 LFE channel =
5.1
It can also be expressed as the number of
full-range channels in front of the listener, separated by a slash
from the number of full-range channels beside or behind the
listener, separated by a decimal point from the number of
limited-range LFE channels.
E.g. 3 front channels + 2 side channels + an LFE
channel = 3/2.1
This notation can then be expanded to include the
notation of Matrix
Decoders. Dolby Digital EX, for example, has a sixth full-range
channel incorporated into the two rear channels with a matrix.
This would be expressed:
3 front channels + 2 rear channels + 3 channels
reproduced in the rear in total + 1 LFE channel = 3/2:3.1
Note: The term stereo,
although popularised in reference to two channel audio, can also be
properly used to refer to surround sound, as it strictly means
"solid" sound. However this is no longer a common usage and "stereo
sound" is almost exclusively used to describe two channel left and
right sound.
See also
- 3D audio effect
- Acousmonium
- Ambisonics
- Aurophonie
- Birmingham ElectroAcoustic Sound Theatre
- Cinema Digital Sound
- DTS
- Dolby
- DVD-Audio
- Four channel compact disc digital audio
- Haas effect
- Iosono
- Matrix Decoder
- MP3 Surround
- MPEG Surround
- Penteo
- Quadraphonic
- Super Audio CD
- Sound card
- Soundfield microphone
- SRS Labs
- Surround Sound Test CD
- Virtual surround
- Wave field synthesis
- 8 channel audio
surround in Afrikaans: Ruimteklank
surround in Czech: Prostorový zvuk
surround in Danish: Surround sound
surround in German: 5.1
surround in Spanish: Surround
surround in French: 5.1
surround in Italian: Surround
surround in Hebrew: סראונד
surround in Lithuanian: Erdvinis garsas
surround in Dutch: Surround sound
surround in Japanese: サラウンド
surround in Norwegian: Surround-lyd
surround in Polish: 5.1
surround in Portuguese: Surround
surround in Romanian: Sunet Surround
surround in Finnish: Surround
surround in Swedish: Surround
surround in Turkish: Üç boyutlu ses
Synonyms, Antonyms and Related Words
ambiance, ambience, atmosphere, begird, beleaguer, beset, besiege, blockade, bound, box, box in, cage, carry, case, chamber, circle, circle in, circuit, circuiteer, circulate, circumambulate, circummigrate, circumnavigate, circumscribe, circumvent, close, close in, close the circle,
come full circle, compass, compass about, comprise, confine, consume, contain, coop, coop in, coop up, cordon, cordon off, corral, cover, crate, cycle, define, delimit, delimitate, demarcate, describe a circle,
determine, devour, dispatch, dispose of, divide, down, eat up, edge, embay, embed, embosom, embox, embrace, encapsulate, encase, encircle, enclasp, enclave, enclose, encompass, enfold, enshrine, enshroud, envelop, environ, environment, environs, enwrap, extend, fence in, fix, flank, fringe, get away with, get down,
gird, girdle, girdle the globe,
go, go about, go around, go
out, go round, go the round, gyre, harass, harry, hedge in, hem, hem in, hold, house in, impound, imprison, incarcerate, include, ingest, internalize, invest, involve, jail, keep within, kennel, lap, lay off, lay siege to, leaguer, lie, limit, loop, make a circuit, margin, mark boundaries, mark
off, mark out, mark the periphery, mew, mew up, orbit, outline, pack, package, pen, pen in, pocket, put away, put in,
quarantine, rail in,
range, reach, reach out, revolve, rim, ring, rope off, round, run, separate, set the limit,
setting, sheathe, shrine, shroud, shut in, shut up,
skirt, smother, soften up, span, specify, spiral, spread, stable, stake out, straddle, stretch, stretch out, surroundings, swaddle, swallow, swathe, sweep, take down, take in, thrust
out, tuck in, verge, wall
in, wheel, wrap, wrap about, wrap up, yard, yard up